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Oriental Empires Discussion / Re: Settlement Snipe
« Last post by TheLoneWolf09 on December 10, 2017, 01:05:19 PM »
Blah, such are things. I'll just need to plan better.

Thanks for the quick response!
Oriental Empires Discussion / Re: Settlement Snipe
« Last post by Neutron on December 10, 2017, 06:27:56 AM »
Sorry, it's a by-product of the way things work.  Your vassals will give you the settlement if they take it though.
Oriental Empires Discussion / Settlement Snipe
« Last post by TheLoneWolf09 on December 10, 2017, 12:56:33 AM »
Is there any way to prevent settlement sniping from friendly or neutral opponents?

I just spend 12 turns sieging a settlement, only for some random chariot army to charge in, kill the last 30/800 troops, and then take the city for themselves. Normally, I'd just declare war and siege it, but I had recently forged a treaty, so I have to wait 40 more turns. This is absolutely infuriating that some random army can pass my siege lines and then take the city.

What the fuck?
Oriental Empires Discussion / Re: Is there any real effect on ressources?
« Last post by Bolgfred on December 08, 2017, 12:56:06 PM »
Okay, thanks for your information.
Then I will wait until somebody else cares :-)
Oriental Empires Discussion / Re: How to persuade In becoming vassals?
« Last post by Neutron on December 08, 2017, 05:28:48 AM »
Making other factions your vassal requires presenting a serious military threat to them, not just lots of money. So declare war, and more your stacks up to their capital and they'll be willing to talk.
Oriental Empires Discussion / How to persuade In becoming vassals?
« Last post by Bolgfred on December 06, 2017, 12:54:33 PM »
TL;DR: What does it need to make a faction my vassal? 60.000 China Dollars doesn't seem to be enough

Lately I played as Shu.. or Wu.. Mhu? I dunno, but I was next to Ba. I remember this because Ba donated 5 precious settlers to me, helping me advancing early game quite quick. Thank you Ba.

Anyway, after I bashed the Ba to only 1 City, whilst havin 15 cities myself, I offered them to become my vassal.
They ain't be happy bout this, so I offered 10.000 China Dollars, plus 2.000 China Dollars for 25 Rounds. They told me they agree on this, as all white coins being on their side, but in the end they refused agree...
Now I am confused ... what does it need to turn the Ba into my vassals?
Over my advancement in cities I have 8 unit stacks againt 1 unit stack in their capital and a harmonic pact since 30 rounds
Oriental Empires Discussion / Re: Is there any real effect on ressources?
« Last post by Neutron on December 05, 2017, 06:32:41 AM »
Hi Bolgfred

Some interesting ideas, but it's not something lots of players have complained about, so at the moment there are no plans to change things.

Realistically, the necessary raw materials were traded, so you could produce bronze even if you didn't have copper or tin available locally.

Also some luxury goods already have an effect on noble happiness.
Oriental Empires Discussion / Is there any real effect on ressources?
« Last post by Bolgfred on December 01, 2017, 03:10:21 PM »
Dear China,

Yesterday I walked through my city and decided to build a foundry. One day later my chineseses just built it as I did wish.
Today, my city has a great foundry, which is really the greatest foundry. We produce great thing out of copper and tin. We don't have any of these metals, but still we are producing.
These things are... well theyre great, whatevery these things are. We dunno but our neighbours are buying them. Great things they are, and very bronzeish.
Tomorrow I will invent gun powder, but now I go to bed.
See you, Mr Diary.

Sincerly yours,
Hing Shong Po-Ba To

Crafters Buildings
As Hing Shong, already noticed, There are some things that makes me taken aback. One of these is the foundry. Why can a foundry actually work without having any copper or tin? And on the other hand, what are they producing? It seems the only effect is money, what kind of makes sense as we are only selling unusuable crap.
Same thing for the Jade or silk manufacturer. They produce things out of nothing, and they produce only things.  These things need some beneficial side effects, that takes real impact. Maybe silk ware increases royal happiness, and jade peasant happiness? By this, a silk heavy empire can play a more peasant dominant game, than one with more jade or ceramics?
Additionally, the independance from ressources. It just feels so unrealistic when you only decide by upkeep cost, not by ressources, what Industry you build.

Ressource Trading/Transport
AS a solution I could thing something like, every round a mine produces its ressource, say 10/20/30 units, up to a max of 150. As soon as the limit is reached, the raw material gets sold, making it a low value trading good. When there is a manufacturer for it, he will use up to 15 units and turns it into the better trade goods with side-effects. If the manufacturer is in another city, ressources will delivered with high priority. If nobody needs, ressources will be shared on all cities. Trade routes can deliver an ressource amount of 5/10/20 depending on tradepost-level.

Ressources are kind of boring. I don't care a lot about what mineral I have in my cities as they have no unique effect on my company empire, i mean empire. Yes they tweak some numbers and such, or add some happiness on royal or stuff, but thats all so generic, just some number tweaking, that I don't really care if that one is an elephant, a deer or a copper mine. Ressources should have an exciting effect, something unique that makes me making something different because this thing exist. Something like wildlife helping archery recruits, or a special hunter unit, or a hunters lodge which causes crossing enemies smal casualities. For Fish, it could be that the moral/food effect of bad harvests will be reduced, as fish makes the city more independent... all such stuff, I think there are many thing that can be done.

I tried to find any plans or reference in the forums, but couldn't find some. Is there any intrest in such changes? Or are there any plans around this?
Oriental Empires Discussion / Re: How to proper defend behind rivers ?
« Last post by Neutron on November 28, 2017, 03:05:24 PM »
Place your army in the hex next to the river, and give them the "Defend" battle plan. If the enemy attack across the river, your troops will move to defend the river bank, and benefit from being uphill of the enemy.
Oriental Empires Discussion / Re: How to proper defend behind rivers ?
« Last post by Warayurt on November 22, 2017, 08:08:02 AM »
How do you do it? Featured Post
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