Recent Posts

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Oriental Empires Discussion / Encounters - how do they happen??
« Last post by bernardoAZ on September 15, 2017, 05:19:20 PM »
I see the "Encounter Opportunity" symbol on the map. I move my leader to it. I get the "Encounter!" message. It is marked with a green check mark. Now what?
Oriental Empires Discussion / Re: about city buildings
« Last post by Neutron on September 13, 2017, 06:34:21 AM »
Hi Thierry

Yes you construct buildings in cities like many other games. They provide a range of abilities and bonuses.

You also recruit units in cities, although here OE is a little different to other games, in that you can recruit as many units at one time as you have money and population for. However, there are different recruitment pools for different types of units, so you'll be able to recruit lots of militia, but only a few nobles or imperial guard.
Oriental Empires Discussion / about city buildings
« Last post by ufaforwork0 on September 11, 2017, 12:43:49 PM »
Hi there, My name's Thierry
I firstly want to tell I look forward to this game!
I am interested in how city development and buildings will work in this game. Will it be like Rome Total War, where you can build buildings that effect your city and so your empire. Can you also recruit units at cities, like civ and total war (except the later ones)?
Oriental Empires Discussion / Re: issues i met in game, and little suggestion
« Last post by Neutron on August 29, 2017, 06:59:51 PM »
Thank you for the thoughts. I think you posted the same to steam.

Anyway, we'll keep grinding on the game after release.
Oriental Empires Discussion / issues i met in game, and little suggestion
« Last post by 110951667 on August 21, 2017, 04:27:18 PM »
i was playing Qin, sent some raiding party to Zhou's territory, being raiding them for years, i enjoyed those pretty 50 golds per hex for a while, but soon noticed that they never fight back, even they have a full stack of archers right behind the wall, they should use limit attack mechanic or even start a war as revenge, what stops Zhou from stopping me from bully him?

by the way, why did Zhou recruited so many archers? never seen any archer returns fire when defending the wall in any playthrough i enjoyed. this recruitment choice only seems fit in mid/late game when the lord has other stack of melee army marching near by.

herder faction doesnt work like nomad: allowing raiding is wonderful game mechanic design, but the herder faction still prefer to start a war rather than to raid.
here are some rework suggestions,
- loot a farmland also gain food, these looted food supply should be sent to the nearest settlement,
- lower their herding food gain, so the more they loot, the faster & bigger their settlement will grow,
- set the herder AI not to occupy any farmer city at bronze age,
- move the herders' agriculture tec to next era(not really necessary, the current long research time is already doing some good work),
- remove their ability to build a wall until they reach next era or after when they learned how to build farm,
- remove chariot tec from herder's tec tree, they never used that in the history,
- forbid farmer factions occupying herder type settlements in early era,
- move the edict "gentlemen ride horses" for farmer factions to the late warring state era tec tree
(if you guys will are still interested in grinding this game after release, please consider some of the improvement i mentioned above, or consider them in oriental empire 2 if you are going to make it in the future.)

Oriental Empires Discussion / Re: Ideas
« Last post by Neutron on July 31, 2017, 08:07:00 AM »
Hi ProtectorGeneralBridge.

Thanks for the idea, although TBH not sure that would be as fun as it sounds. You'd have a large empire with lots of micromanagement, without having any goals to achieve other than surviving. To make it work would need at least a series of challenges for the player to survive with some constant reinforcement about how well they're doing.
Oriental Empires Discussion / Re: Welcome
« Last post by Protector General Bridge on July 26, 2017, 04:48:46 AM »
No I'm no expert on Chinese history I just been listening to the Fantastic history of China podcast. So this game is definitely scratching that itch. Maybe you can add a mechanic where once you get in Victory condition be cultural Son of Heaven Etc. That the third and final portion of the game is to keep hold of your Empire as long as possible.
Oriental Empires Discussion / Ideas
« Last post by Protector General Bridge on July 26, 2017, 04:39:56 AM »
A family tree system would be fantastic considering dynastic succession was a huge Factor throughout the majority of Chinese history. And here's another idea for the grand campaign. Think of it as a late game trial. After you're fully recognized as emperor of China. You got to try to keep the Empire stable as long as possible. The thing is you will be eventually overthrown as the Mandate will go to another. Thought you got scored on how long you're able to hold on to the mandate of Heaven.
Oriental Empires Discussion / Re: Farms
« Last post by Neutron on July 19, 2017, 10:39:01 AM »
Well if in doubt read the tooltip. It really doesn't matter much unless you're raiding anyway.
Oriental Empires Discussion / Re: Only China?
« Last post by Neutron on July 19, 2017, 10:37:17 AM »
Well it already includes Mongolia, and a lot of non Chinese people who lived in what later became China. But yes we are planning to add more surrounding areas as post launch expansions.
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