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91
Oriental Empires Discussion / Multi-Player
« Last post by YangPi on September 26, 2017, 02:21:15 PM »
Love the game.  What would be fun is to play humans.  The AI is predictably stupidly aggressive: i.e. sending faction heirs to trample on the gardens of neighbors rather than conducting discrete spy missions.  Perhaps this describes the antics of 3500 BC warrior kingdoms.  Fine.  But what would humans, with a vision of long-term empire building, do?

My only two beefs: (1) the 40,000 foot view is always clouded.  Did the designers never look out the window and see blue skies?  Every day is not cloudy.  (2)  pressing the bottom right corner button always returns to the street level view.  Why not return to the last level of perspective?  I find myself repeatedly leveling up.  Minor annoyance.

It is a well-crafted, artistic, well-balanced, multi-dimensional simulation.  Challenging to master.  A lot of fun.
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Oriental Empires Discussion / Re: Encounters - how do they happen??
« Last post by bernardoAZ on September 22, 2017, 08:11:09 PM »
Thank you.
93
Oriental Empires Discussion / Re: OK that went well, not!
« Last post by Neutron on September 22, 2017, 01:07:35 PM »
Now you know what to expect, your second game should go better. Game has a bit of learning curve, and many players struggle in their first game.
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I know I'm not very smart. So come to ask for knowledge from all of you.
95
Oriental Empires Discussion / Derpy AI
« Last post by wesleybruce on September 20, 2017, 04:19:39 PM »
Its a feature not a bug folks. They're peasant militia! Of cause they run about like that. I've already seen people mistake it for a incomplete AI coding. I did looking at peoples videos. Its incomplete drill. You need to buy that in the tech tree. Nice touch but needs a tool tip from the pretty lady. 
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Oriental Empires Discussion / Re: Only China?
« Last post by wesleybruce on September 20, 2017, 04:13:38 PM »
Yep realised that after discovering the map menu drop down. Nice. I'd only found the main map when I posted.  And you already have a the America's there to be discovered.
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Oriental Empires Discussion / OK that went well, not!
« Last post by wesleybruce on September 20, 2017, 04:07:45 PM »
First play though on normal Every one else had triple the cities,kills and armies and then my richest farming town exploded in my face because there was nothing to reduce peasant unhappiness in the area if that town.  Ouch ouch ouch. Needs a few harvest festival/ Holiday edicts to bring happiness up fast. They weren't all despotic scum. Some more low tier noblesse oblige needed. 

Edicts
Harvest festival reduce food by 2 raise peasant happiness by 10. (Available only in spring. )

New year Banquette. Raise happiness by 15 lower royal estate contribution to taxes by 20 (one off. )

Peace full kingdom. Raises happiness once by 20% only available if you have Harmony treaty's with all known nations.   

Farm granaries. Reduces food by 4 raising authority by 1 and happiness by 5%.

Village liberty. Lowers population by two spawns a free settler reduces granary stock by one and royal estate by 5. Fixes over crowding if your broke.


98
Interesting Times / Re: Good design
« Last post by Neutron on September 20, 2017, 01:42:12 PM »
Thanks for the thoughts. I'm sure the game will gradually evolve to being a more generic engine, but the initial focus has been on implementing things that are important to the Chinese setting.
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Oriental Empires Discussion / Re: Only China?
« Last post by Neutron on September 20, 2017, 01:35:56 PM »
Maps of these places don't need to be to the same scale
100
Oriental Empires Discussion / Re: Only China?
« Last post by wesleybruce on September 20, 2017, 06:43:26 AM »
How do you plan on dealing with the relative narrowness of japan, Korea, Taiwan and Philippines, southeast Asian archipelagos? Having farmable water tiles would help: seaweed, fish farms, reef farms down south would help. Other wise islands be come disproportionate to china.
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