Author Topic: Generals  (Read 2944 times)

Martok

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Generals
« on: January 26, 2016, 12:26:27 PM »
So what determines how many generals our faction gets (I know the number is limited)?  Is it completely set/predetermined, or does the amount of generals we can have change during the course of the game?  And if the latter, is it determined by our Authority, level of technology, something else? 

« Last Edit: January 27, 2016, 02:47:19 PM by Martok »

Neutron

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Re: Generals
« Reply #1 on: January 26, 2016, 04:13:53 PM »
It depends on what edicts you issue, and what edicts you can issue depends on your tech progress. So when you invent Military Theory, you can then issue an Edict to hire a strategist who you hope will turn out to be someone smart like Sun Tzu. Some edicts are specifically to hire a general, others get you one as a side effect. For instance creating the civil service gets you a Chancellor character who nominally runs it. However, you can send him off to fight the barbarians if you want to.
Live in interesting times

Flechette

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Re: Generals
« Reply #2 on: January 27, 2016, 01:20:40 AM »
There is more depth to this game than I had originally expected. This is good news indeed!

Martok

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Re: Generals
« Reply #3 on: January 27, 2016, 02:49:23 PM »
It depends on what edicts you issue, and what edicts you can issue depends on your tech progress. So when you invent Military Theory, you can then issue an Edict to hire a strategist who you hope will turn out to be someone smart like Sun Tzu. Some edicts are specifically to hire a general, others get you one as a side effect. For instance creating the civil service gets you a Chancellor character who nominally runs it. However, you can send him off to fight the barbarians if you want to.

Awesome.  Sounds like another one of your "organic" systems (that you've done so well before).  8)