Author Topic: Reforging weapons of units trained in city without smithy  (Read 915 times)

pezet

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Reforging weapons of units trained in city without smithy
« on: October 12, 2017, 07:18:33 AM »
Hello,

Is there a chance, that in the future development of the game, units trained in city without smithy could have their weapons reforged when entering the city that has a smithy ?
Building maintenance costs of course, so not every city should build forges. But at the same time, the cities with forges cannot always field instantly a number of units you currently require. So, in my opinion, it would be good idea to reforge units trained in other cities that lay nearby by paying some cost in gold in return.
Also, please correct me if this option is already available - maybe I missed something.

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Neutron

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Re: Reforging weapons of units trained in city without smithy
« Reply #1 on: October 12, 2017, 03:05:09 PM »
Sounds like it would just promote a bunch of micromanagement where you try to save money by only having a smith in one city, Then raise units in other cities and shuffle them across to the smith to get the unit you actually want.

If you want to be able to raise quality forces quickly, you need to build the infrastructure in multiple places.
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pras

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Re: Reforging weapons of units trained in city without smithy
« Reply #2 on: December 27, 2017, 06:28:34 PM »
I can have an iphone although I don't live in Shenzhen.

The whole point of having and empire is to have certain regions specialized in something. In one region food is simple to grow, somewhere else ore is abundant. You won't make mines in the first region where there is no ore and you won't force people to mass produce rice in a barren hilly area where clearly there is ore to be mined however no fertile soil.

If copper can be "somehow traded"-judging from certain thread, then definitely advanced weapons can be put in a crate and shipped to the place where army is being mustered, even though that is three cities over. 
Since what I just described would be too easy in terms of gameplay, pezet proposal makes perfect sense...
You don't want to build smithy somewhere? Do you think you can afford marching your troops to the other side of the empire just to get new weapons instead of pressing them into the front line? Go ahead and do it.

This would also promote smart development of your cities. You won't make smithy in some obscure area but close to your frontier, which is on the flip side more dangerous because enemy can wreck it. 


Neutron

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Re: Reforging weapons of units trained in city without smithy
« Reply #3 on: January 02, 2018, 09:46:13 PM »
Yes, realistically weapons could be shipped around, but then you'd either have an infinite supply of them, or you'd have to count how many had been produced and have a bunch of complication for determining where they're shipped and stored. Some people might enjoy that sort of micromanagement hell, but I'm afraid OE isn't going to go that way.
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