Author Topic: Espionage  (Read 1983 times)

SundiataWTF

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Espionage
« on: October 03, 2016, 12:28:00 AM »
I want to play this game as if Sun Tzu is my advisor/general-in-chief. To paraphrase the master:

If you know yourself you will win half the battles
If you know your enemy and yourself you will win all of the battles
If you know not yourself or your enemy you will lose all of the battles

Can I spy on the other clans in this game?

Neutron

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Re: Espionage
« Reply #1 on: October 03, 2016, 06:12:31 AM »
Sorry not yet.  Some espionage would be a good improvement for the future though.
Live in interesting times

GameJutsu

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Re: Espionage
« Reply #2 on: November 25, 2018, 05:01:30 AM »
Resurrecting a dead topic, but nonetheless:
Espionage could be an interesting addition to the game.  Have it be attached to a piece of tech and a building.  Something like: [Intelligence Gathering] - Allows building [Secondary Training Academy].
From building the STA you can train a peasant unit: Agent.
Agents move at a rate of 8 and have +1 LoS, but have abysmal stats to fight in (and also only have 3 members in the unit, like a light chariot force).  They would also have high upkeep, preventing you from keeping them running around constantly on auto-explore to unlock the whole map for you.  Instead it would be something to use for trying to find that missing city that Zhou has preventing you from wiping them from the map, but because you can't find that last missing city they won't agree to become your vassal, either.
Or maybe that was just me, personally?  Haha.

But a thought to consider.